I only just found this (I don't use twitter any more, so didn't see the notif). I'm amazed anyone would port any of my games. XD
I couldn't get it to run on the retroarch emulator, but from the screenshots, it looks very accurate. Goes to show how ports on older-style consoles would look vastly different where today they can look near identical. Wild and fascinating.
Well, if the concept is simple but captivating, there's no reason for it not to exist on a 40+ years old microcomputer. It was also fun to code.
You can play it online here. Gameplay is a bit different because I wasn't able to implement falling tiles without sacrificing speed significantly (it's doable in ASM but that's too difficult for me).
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I only just found this (I don't use twitter any more, so didn't see the notif). I'm amazed anyone would port any of my games. XD
I couldn't get it to run on the retroarch emulator, but from the screenshots, it looks very accurate. Goes to show how ports on older-style consoles would look vastly different where today they can look near identical. Wild and fascinating.
Well, if the concept is simple but captivating, there's no reason for it not to exist on a 40+ years old microcomputer. It was also fun to code.
You can play it online here. Gameplay is a bit different because I wasn't able to implement falling tiles without sacrificing speed significantly (it's doable in ASM but that's too difficult for me).