A downloadable game

This is a Commodore Plus/4 variant of a PICO-8 game made by Albey Amakiir in 2016, which was then ported to Android and later had a sequel called UfoTofU:HEX.

The object of this game is to snake around on a 7x7 board filled with colorful symbols, trying to build up a palindrome pattern, the longer the better. Every turn, the length of each palindrome found is added to the final score. The player has to be careful not to accidentally find a short pattern.

There are three WARP moves available each game, which can be used either by pressing or via the in-game menu accessible by pressing . WARP gets the player to the centre of the board whenever their starting position isn't so promising.

There are two game modes: SHORT and LONG, meaning the game can be played through either 20 or 50 turns. Game modes come with their respective recording of high-scores.

UfoTofU is controlled entirely with joystick in Port 1.

Update: There is now a C64 version downloadable as well. Colors and sounds are different, and the game is controlled with Joystick port 2.

StatusReleased
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorKWAYNE
GenrePuzzle
Tagspetscii

Download

Download
UfoTofU Plus4.d64 170 kB
Download
UfoTofU C64.D64 170 kB

Comments

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Thanks for this, good puzzle game. Short ones are easy to find, but longer palindromes require more searching. I added it to my new video with other recently released games. Hope you like it.

Simple to learn, hard to master. Thanks a lot for this game.

Nice game!

I only just found this (I don't use twitter any more, so didn't see the notif). I'm amazed anyone would port any of my games. XD

I couldn't get it to run on the retroarch emulator, but from the screenshots, it looks very accurate. Goes to show how ports on older-style consoles would look vastly different where today they can look near identical. Wild and fascinating.

(+2)

Well, if the concept is simple but captivating, there's no reason for it not to exist on a 40+ years old microcomputer. It was also fun to code.

You can play it online here. Gameplay is a bit different because I wasn't able to implement falling tiles without sacrificing speed significantly (it's doable in ASM but that's too difficult for me).